UPDATE: What have i been up to?
hey! its been a while.
so, what have i been up to since the last Devlog?
ive been outlining concepts for the game, but school has been stopping me from working more on the project, so ive been fleshing out gameplay and story ideas.
General Gameplay ideas
In the game, You'll have 2 types of weapons, Ranged & Melee. in the game you **ALWAYS** dual weild. meaning you can have a gun in one hand a sword in another, alternatively, dual weild one weapon.
Special weapons
special weapons are weapons you can get after beating the game. theyre rediculous, and most of the time OP.
an example:
Ben, A shotgun with 50 barrels. it can instakill any enemy, but you cant move while using it, nor can you dual weild it.
Map/Enemy/Boss ideas:
This game is based off of the 9 layers of hell in Dantes inferno (So basically a version of ULTRAKILLs Hell)
Limbo - A lush Grassy area.
Lust - No ideas yet
Gluttony- No ideas yet
Greed- A Sea of gold and money, with vandilized egyptian pyramids in the distance.
Wrath/Anger- The River Styx
Heresy- No ideas yet
Violence- A city, with heavy horror elements.
Fraud- A Huge Casino, with tricks and traps.
Treachery- An icy plane of Frozen bodies.
Files
Get Blast 'Outta Hell
Blast 'Outta Hell
Status | In development |
Author | darealvergilsparda |
Genre | Action |
Tags | Action-Adventure, First-Person, FPS, Singleplayer, Swords, Violent |
More posts
- newer test builds soon(ish)Feb 17, 2024
Comments
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Me when layer 8 (I am going to develop a crippling gambling addiction)